Shipping & Shipment Progression
Shipping & Shipment Unlocks Guide
Put sellable items into the Shipping Box at home to sell them the next morning. Shipping also drives progression: some seeds unlock after crop shipments, others require crops shipped in two different seasons, and several fruit saplings depend on Fruit-category shipment totals.
Next morning
Settlement
No
Same-day cash
Yes
Adjust before pickup
Separate
Chief Deliveries
Quick Facts
What the Shipping Box actually does
The current repository supports the workflow below without inventing capacity, clock time or resale formulas.
Home sale point
The Shipping Box is the normal home shipment container. Storage Boxes and remote linked storage do not become shipping points.
Lin pickup
Lin collects and settles the contents on the next morning cycle.
Expected total
The box displays the combined expected sell value before settlement.
Capacity
A numeric slot or stack capacity is not established in the current canonical data.
How Shipping Works
Place, review, then wait for the next morning
The settlement delay matters when you are planning construction, tools or livestock purchases.
01
Place sellable items
Use the Shipping Box at home. Ordinary sellable items use their shared item sell values.
02
Review the total
The box shows the expected combined shipment value before the day ends.
03
Adjust if needed
Items can be added or removed before Lin settles the shipment.
04
Collect tomorrow
Lin processes the box the next morning. Money is not immediate cash on deposit.
The exact settlement clock time, capacity, upgrade path and deposit-day versus settlement-day season attribution remain unknown.
Shippability
Use canonical sell values, not a global resale formula
A price alone is not permission to discard a special item.
Normal rule
The safe shared rule is an item with a non-null sell value and no explicit canShip=false restriction. The current page does not duplicate every item record.
Keep special items
Key items, quest-only items, protected collectibles and progression reserves should not be shipped unless their item record explicitly allows it.
No 0.7 rule
Do not calculate sell value as buy price × 0.7 globally. Use the canonical sell value for the individual item.
For profitability comparisons, use the Money-Making Guide. This page explains settlement and progression, not a universal best-crop ranking.
Keep Systems Separate
Shipping is not Chief Delivery or a request hand-in
Similar words such as Fruit and Delivery do not mean the counters are shared.
Ordinary Shipping
Shipping Box sale, next-morning payout, lifetime shipment value and shop progression.
Chief Deliveries
Fixed binder groups, category rewards and building or furniture progression. See Chief Deliveries.
Villager Requests
Requests pay their own reward and raise friendship. They do not automatically count as Shipping. See Requests.
Hunting Certificate Box
Hunter Lodge submissions are a separate special delivery container. See Hunting.
Shipment Counters
Do not collapse every counter into one progress bar
Different unlocks read different kinds of history.
Lifetime shipment value
Cumulative money shipped
This is the metric used by the current Money / Shipping achievements.
Generic crop shipment
Threshold unknown
Some shop records advance from crop shipments without a published numeric count.
Season-based shipment
Two distinct seasons
The condition tracks participation across seasons, not a quantity of two items.
Category shipment
Fruit threshold unknown
Fruit-category progress is separate from crop count and Fruit Tree growth.
Seed & Sapling Unlocks
Shipment progression has several families
The detailed record authority remains the Seeds & Saplings guide; this page explains how to read its shipment conditions.
Ship crops
Advance the relevant crop-shipment milestone. The exact threshold is not published.
Ship in 2 seasons
Ship qualifying crops across two distinct seasons. This is not two crops and not Year 2.
Fruit-category shipment
Ship enough qualifying Fruit-category items. The exact threshold is unresolved.
Year fallback
Some records can appear through later calendar progression instead of shipment progress.
Current two-season examples include Watermelon, Cherry Sapling, Plum Sapling, Peach Sapling, Pear Sapling, Apple Sapling, Mandarin Sapling. Use Seeds & Saplings Unlocks for the full record table.
Two-Season Shipment
Two seasons means two distinct seasons
This is a historical season condition, not a simple item quantity.
Correct interpretation
Ship qualifying crops in Season A and Season B.
2
Distinct seasons
Not 2
Required item quantity
Not Year 2
Calendar requirement
What remains unresolved?
The repository records the condition as ship-across-seasons with seasonCount: 2. It does not prove whether the game attributes the season by deposit day or settlement day when a shipment crosses a boundary.
Fruit-Category Shipment
Fruit category is not the same as Fruit Tree
Growth type and shipment category are separate concepts.
Field Fruit examples
Strawberry, Blueberry, Watermelon and Melon demonstrate why Fruit-category shipment does not require a Fruit Tree.
Sapling records
- • Grape Sapling: Fruit-category threshold not published
- • Persimmon Sapling: Fruit-category threshold not published
- • Lemon Sapling: Fruit-category threshold not published
- • Yuzu Sapling: Fruit-category threshold not published
Do not replace the unknown threshold with an estimated 10, 15, 20 or 30 shipments.
Keep the authorities separate
This page owns the unlock relationship. The Fruit Trees Guide owns planting, growth, seasons and spacing.
Shop Refresh
Check new stock after shipment processing
Shipment-based unlocks are not presented as instant listing changes.
Safe expectation
Review Sazanka's shop after the shipment has processed, generally on the next-day cycle.
Not claimed
The exact internal refresh event, clock time and listing animation are not isolated in the repository.
Year fallback
Some seed or sapling records also use a later-year fallback. Do not assume the shipment route is the only route.
Shipping Strategy
Plan tomorrow's money, not today's wallet
A few low-risk habits keep shipment progression from competing with every other system.
Reserve first
Keep a small reserve of request, construction and processing materials instead of shipping everything.
Buy one day ahead
Because settlement is next morning, plan ahead before expensive tools, buildings or livestock purchases.
Compare processing
Processed goods can have different values, quantities and times. Do not assume processing always wins.
Avoid exploit framing
Seed-resale strategies are not part of the core shipping rules and are not presented as the recommended progression path.
Troubleshooting
Why did shipping not unlock the item?
Check which progression family the item actually uses.
FAQ
Shipping questions
How does the Shipping Box work?
Place sellable items in the Shipping Box at home. The box shows the expected combined value, and Lin settles the shipment the next morning.
When do you get money from shipped items?
The payout is settled the next morning, not immediately on the day you place the items.
Can you remove items before shipment?
Yes. The current gameplay model allows you to adjust the contents before settlement.
What items can be shipped?
Use the item's canonical sell value and shippability flag. Do not assume that every priced key, quest or protected item is safe to ship.
Does shipping unlock seeds?
Yes. Some shop records use generic crop shipment progression, while others use two-season or Fruit-category shipment conditions.
What does ship crops in two seasons mean?
It means qualifying crops were shipped across two distinct seasons. It does not mean two items and it does not mean Year 2.
Which saplings require Fruit-category shipments?
The current records identify Grape, Persimmon, Lemon and Yuzu Saplings. The exact cumulative Fruit threshold is not published.
How many Fruit items do you need to ship?
The exact threshold is unresolved. Do not rely on player estimates such as 10, 15, 20 or 30 as canonical.
Does Strawberry count as Fruit even though it is not a fruit tree?
Fruit-category membership and Fruit Tree growth type are separate. Field crops such as Strawberry and Blueberry can qualify for the broad Fruit category.
Are Chief Deliveries the same as shipping?
No. Chief Deliveries use fixed binder groups and rewards; they are a separate progression system.
Do Requests count toward shipment totals?
No. Villager Requests are a separate request and friendship system.
When does new shop stock appear after shipping?
Shipment-based unlocks should be checked after shipment processing, generally on the next-day cycle. The exact internal refresh event is not isolated.
Written by: Village in the Shade Guide Editorial Team
Last updated: August 27, 2026
Sources: Official publisher and storefront pages, released-game research and linked source notes.