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Village Rules

Village in the Shade Rules: All Eight Kagatsu Village Rules

Kagatsu Village looks peaceful during the day, but life there is shaped by eight old rules that become more important as the story moves from everyday rural life into the village's hidden side.

This page keeps the first half spoiler-light, explains what each rule means in practical gameplay terms, and shows where Rule One, Rule Five, Rule Six and Rule Seven connect directly to known progression.

Spoiler note

The quick-reference sections stay spoiler-light. Later sections explain story relevance, mode differences and the known preparation requirement for Rule Seven.

Last verified: August 10, 2026. Current translations are working English phrasing until the official interface localization is published.

Rule status

What is already clear

Number of village rules

8

11:00 PM curfew

Verified

Rules tied to main story

Verified

Nighttime breaks Rule One

Verified

Village in the Sunshine blocks rule-breaking

Verified

Rule Five chapter

Autumn

Rule Six chapter

Autumn

Rule Seven chapter

Winter

Rule Seven prep

Gold Axe

Official English wording

Not yet available

Quick Answer

What Are the Eight Rules of Kagatsu Village?

These working English translations capture the currently documented Kagatsu rule list and the clearest known gameplay connection for each one.

RuleWorking English translationMain gameplay connection
Rule OneDo Not Go Outside After 11:00 PMCurfew and midnight exploration
Rule TwoCooperate for the Good of the VillageVillage duty and social structure
Rule ThreeDo Not Approach StrangersOutsiders and suspicion
Rule FourDo Not Expose Another Person's SecretsHidden history and villager trust
Rule FiveDo Not Leave the VillageAutumn story progression
Rule SixDo Not Answer Voices From the MountainAutumn horror-story progression
Rule SevenDo Not Search for What Was LostWinter story progression
Rule EightA Wish Requires an Appropriate PriceLate-story meaning and sacrifice
The final official English wording may differ. This page uses clear working translations so English readers can still understand the current Japanese rule list and search for the right topic.

Rule Breakdown

What Does Each Rule Mean?

The most important distinction is that not every normal action counts as a rule violation. The rules matter most in specific story and nighttime contexts.

Rule OneEarly game and recurring

Do Not Go Outside After 11:00 PM

Mechanically the clearest rule because it controls curfew and opens midnight exploration on eligible nights.

  • Under normal circumstances, 11:00 PM leads back to home rather than free exploration.
  • Special nighttime events let you leave home and break the curfew.
  • This is the main doorway into ghosts, Magatama, Lost Books and other night-only systems.
Rule TwoWhole game theme

Cooperate for the Good of the Village

Best understood as a social expectation that supports requests, shared work and participation in village life.

  • There is no verified evidence that skipping one normal request automatically breaks Rule Two.
  • It fits the game's community structure, but this page avoids claiming a hidden punishment system.
  • Treat it as part of Kagatsu's values unless a story scene explicitly frames it as a violation.
Rule ThreeTheme and story tension

Do Not Approach Strangers

A warning about outsiders that helps explain Kagatsu's suspicion and unease around unknown people.

  • The protagonist is also an outsider when arriving in the village, which makes the rule thematically important.
  • Normal conversations with newly introduced villagers should not be treated as automatic violations.
  • The rule matters most when the story highlights unknown or threatening people, not ordinary NPC interaction.
Rule FourTheme and relationship context

Do Not Expose Another Person's Secrets

Closely tied to villager backstories, hidden information and the game's gradual reveal structure.

  • Friendship progression is not the same thing as exposing a secret.
  • Villagers revealing information themselves is not framed as a Rule Four violation.
  • This rule matters when private truths and village history become story-sensitive.
Rule FiveAutumn story chapter

Do Not Leave the Village

Confirmed as a dedicated Autumn progression point rather than background lore.

  • It should not be read as a ban on every trip into nearby mountain, hunting or fishing areas.
  • The meaningful boundary is story-specific and therefore spoiler-sensitive.
  • Normal preparation through Autumn is enough; there is no reliable published Rule Five equipment checklist.
Rule SixAutumn story chapter

Do Not Answer Voices From the Mountain

One of the clearest signs that the rules belong to the horror side of the game, not just rural etiquette.

  • It refers to a story-specific voice warning, not ordinary ambient sounds or mining noises.
  • Players who want to minimize horror content should pay attention when the story highlights the mountain voice.
  • This rule is story-relevant, but the spoiler-light section avoids publishing the full event sequence.
Rule SevenWinter story chapter

Do Not Search for What Was Lost

Currently one of the most practical late rules because it has a known preparation requirement.

  • The Winter route tied to Rule Seven requires a Gold Axe to clear fallen trees in the thicket.
  • Rule Seven should not be confused with Lost Books, which are legitimate nighttime collectibles.
  • If Winter story progress stalls here, tool progression is the first thing to check.
Rule EightLate-story meaning

A Wish Requires an Appropriate Price

The broadest and most ominous rule, with stronger story significance than everyday-system evidence right now.

  • Current spoiler-safe public material does not support a simple everyday trade formula for this rule.
  • It should be treated as a late-story idea unless stronger gameplay evidence appears.
  • This page avoids inventing fixed mechanical costs or repeatable systems around wishes.

Story Relevance

How the Rules Progress Through the Game

The rules are not a free checklist. The story gradually places the protagonist in situations where the code becomes relevant.

StageWhat becomes important
Early gameLearn the rules and reach Rule One's curfew logic
Night unlockMidnight exploration becomes the first major rule-breaking layer
AutumnRule Five and Rule Six become explicit story chapters
WinterRule Seven becomes a progression gate and requires Gold Axe prep
Late storyThe deeper meaning of the rules becomes clearer

Rules versus ordinary gameplay

Going to the mountain is not automatically Rule Five. Talking to a new villager is not automatically Rule Three. Collecting Lost Books is not automatically Rule Seven. The narrative context matters.

Preparation

What Should You Prepare Before Rule-Related Progression?

Only a few requirements are strong enough to publish confidently right now, so this section stays practical and cautious.

Before Midnight Exploration

  • Flashlight
  • Food
  • Hoe
  • Pickaxe
  • Straw Doll when available
Open Nighttime Guide

Before Rule Five and Rule Six

  • Keep normal tool, money and supply progression moving through Autumn
  • Do not chase speculative prep lists that are not tied to a verified story step
Back to Village Hub

Before Rule Seven

  • Upgrade your Axe to Gold
  • Check tool materials before Winter progression
See Tool Upgrades

Mode Difference

Do the Rules Work the Same in Village in the Sunshine?

No. This is one of the most important system differences on the entire site.

ModeRule behaviorStory result
Normal ModeRules can be broken as part of the mystery pathMain story progresses into the hidden side of Kagatsu
Village in the SunshineRule-breaking is preventedSafer rural-life route without the normal mystery progression

Key Takeaways

What Players Usually Need to Know First

If you only want the practical overview, these are the points most likely to matter on a first playthrough.

Kagatsu Village has eight documented rules.
Rule One controls the 11:00 PM curfew and nighttime exploration.
Rules Five, Six and Seven are explicit story chapters in later progression.
Rule Seven is the clearest known preparation gate because it needs a Gold Axe.
Village in the Sunshine removes normal rule-breaking and changes access to the hidden story path.
The rules are optional only if you choose a different kind of playthrough. In Normal Mode they are part of the mystery path. In Village in the Sunshine the game shifts toward a safer rural-life route.

Common Questions

Common Rule Misunderstandings

These are the misconceptions most likely to confuse players who are trying to stay spoiler-light.

No. Ordinary gameplay already includes nearby outdoor areas. Rule Five becomes meaningful in a specific story context, not every trip beyond the village houses.

No verified evidence supports that interpretation. Rule Three is best understood as a warning about suspicious outsiders, not a ban on normal villager interaction.

No. Lost Books are intentional nighttime collectibles and should not be treated as Rule Seven violations.

No. Some rules connect directly to supernatural story events, but there is no verified one-rule-one-ghost system.

Current public walkthrough data points to a later story choice rather than a simple rules-broken counter.

Only by choosing Village in the Sunshine, which also changes access to the main mystery and normal story progression.

Next steps

Follow the rule path without over-spoiling the story

Start with the nighttime guide if Rule One is your main question, then use the Village in the Sunshine page if you want to compare the safer route before deciding how much of Kagatsu's mystery you want to see.